Wednesday, January 10, 2024

Room 9. The Village Green

This chamber has high arched walls reaching up far higher than they should be able to before peering out onto a sky heavy with cloud. The walls to the West are stone, and in places the stone flooring of the dungeon peeks out from under the soil. The walls in places are of different stonework, or, on the east, appear to have a section of plaster, and a section of log coming from the floor to about 10'. There is a well and a lamp post hung with a lantern in the middle, trees, plants, and even a small garden. It looks like a miniature parody of the village green in Thrommel's Green.

The fixed mockeries that live in Rooms 8 and 11-X visit this area frequently. So long as Rivia remains ill, new ones spring out of the ground here, parodies of NPCs from places she has visited. Some will take up residence in the upper floors of the dungeon if the PCs have cleared rooms. Others will wander off into the countryside to take up residence in ruins and caves.

There is a 3-in-6 chance that 2d4 Mockeries are roaming in here during the day.

At night there is a  1-in-6 chance that 2d6 mockeries are cusring, slanging, and brawling between two groups.

Mockeries (2d6): AC: 4 [15], HD: 3, Att: club (1d6) and bite (1d4); ThAC0: 17 [+2]; MV 120’ (40’), SV: D 12 W 13 P14 B 15 S 16; ML 7; AL Chaotic; XP 35, NA 2d4 (1d4 x 10), TT: PQ

When mockeries are not found here, 1d3-2 staves, 1d3-1 clubs, 1d3-2 discareded daggers, 1d6 arrows, 1nd 2d4 sling bullets can be found strewn about in the grass from previous mockery brawls. The weapons are in poor repair and deal -1 damage until repaired.

The lanterns hanging from the post near the center, and the one next to the door to Room 11 lights themselves at nightfall and never run out of oil so long as they hang on their hooks. If taken, it becomes a mundane hooded lantern.

The walls here are curved inward and reach 40' high. Thieves are at a -20% penalty to climb them. Anyone climbing through the hole in the ceiling immediately find themselves on a small island of stone floating in the Astral Plane.

The well water here is clean, sweet, and cool.

A community garden in the Northeast corner is full of oversized vegetables that regrow each day.

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Note to Self

 Redid everything to match the conventions of OSE-A